The Blood of Dawnwalker is an announced single-player dark fantasy action RPG from developer Rebel Wolves and publisher Bandai Namco Entertainment. The game has been presented through official trailers and publisher news posts, which position it as the first chapter in a new role-playing saga set in an alternate 14th-century Europe.
It omits rumors, insider claims, and leaks. Items not confirmed by the studio or publisher are marked as TBA and will be updated as new official details arrive.
Development status and roadmap
Rebel Wolves and Bandai Namco have publicly shown the game via trailers and a dedicated gameplay showcase. The publisher has described the showcase footage as captured from a pre-beta build, with the project still in active development and heading toward a 2026 launch window. The studio frames the game as a narrative sandbox that blends authored storytelling with player-driven choices across an open world.
No multi-phase public roadmap has been posted so far. The team has teased further updates through official channels and events. Beyond the gameplay reveal and ongoing news posts, future beats remain TBA until the studio publishes more information.
Technology and engine
The Blood of Dawnwalker runs on Unreal Engine 5. The team emphasizes a cinematic combat presentation, large-scale open-world exploration, and a day-and-night duality that changes traversal, abilities, and the tone of encounters. The official messaging highlights a narrative sandbox approach that prioritizes player agency in mission order and outcomes.
As of this update, the studio has not announced cross-gen support beyond current-gen consoles, and has not issued PC technical targets beyond high-level UE5 positioning. Performance targets, graphics modes, and platform-specific features remain TBA.
Story direction and main cast
The official premise places the game in a reimagined 14th-century Europe during a time of war and plague. In this moment of crisis, vampires step from the shadows and seize power. Players step into the role of Coen, a young man transformed into a Dawnwalker, struggling to balance human resolve by day with vampiric power at night.
The story sets up a personal quest with urgent stakes tied to Coen’s family. Official presentations name Vale Sangora as the core region and identify power players within its vampire hierarchy. The studio has described a ruler named Brencis and referenced figures such as Xanthe in showcase segments. Character rosters beyond these names, additional factions, and deep plot specifics are TBA.
World and setting overview
The setting spans a hand-crafted open world with a clear day-and-night split in mood, traversal, and threat. Svartrau is introduced as a major city, with districts that behave differently depending on the hour and on player actions. The broader Vale Sangora region includes swamps, forests, mountains, ruins, and caves. The world features a vampire regime and the social, political, and moral consequences of its rule.
The team has not published a full map, final biome list, or total landmass. Additional hubs, nations, or regions outside Vale Sangora are TBA. The studio has positioned the structure as open-world rather than level-based.
Current knowns vs Not yet announced
Current knowns | Not yet announced |
---|---|
Single-player open-world dark fantasy RPG | Final map size and total regions |
Protagonist is Coen, a Dawnwalker | Complete character roster |
Set in an alternate 14th-century Europe | Endgame structure and repeatable content |
Core region: Vale Sangora; city: Svartrau | Full quest list and faction progression |
UE5 engine; directional melee combat | Final difficulty suite and tuning |
Day-night duality alters gameplay and tone | Detailed performance targets per platform |
2026 release window | Exact release date |
Gameplay pillars
- Duality of play: Coen fights and explores as a human by day and as a vampire by night. Each form has distinct abilities, traversal options, and tactical considerations.
- Directional melee combat: Swordplay requires reading enemy movement, blocking at the right moments, and timing counters. The vampire form introduces claws and supernatural mobility.
- Magic and abilities: As a human, Coen uses ritualistic magic through runic scars. At night, vampiric instincts unlock a different powerset. Both forms feed into a shared progression layer.
- Traversal and verticality: Night gameplay showcases powers such as Shadowstep and other movement skills that reframe how players approach rooftops, cathedrals, and city districts.
- Time pressure: The game tracks a narrative timer with an approximate 30-day window tied to main objectives. Time advances when key activities are completed or when day shifts to night.
- Player choice: Mission order, alliances, and moral decisions alter events and responses in Svartrau and surrounding regions. The studio describes the world as a narrative sandbox.
- Difficulty options: Official materials describe scaling that goes beyond health and damage sliders, including adjustments that aid reaction timing for story-forward players.
- Equipment and growth: Skill trees exist for human, vampire, and shared talents. Rings and amulets can augment stats, with rarity indicators for equipment.
Accessibility and control schemes beyond these notes have not been fully detailed. Deeper information on difficulty presets and assist options remains TBA.
Continuity and inspirations
Rebel Wolves positions The Blood of Dawnwalker as a new IP and the first chapter in a broader saga. The world blends historical elements with gothic, occult, and vampiric themes. The studio’s public language focuses on forging a new role-playing lineage, not on continuing an existing franchise.
Production scale and team notes
Rebel Wolves is the lead developer, with Bandai Namco Entertainment serving as publisher. Official materials highlight the studio’s narrative ambitions, the open-world scope, and the choice-driven structure. The company has publicly held showcases and shared updates through its website and publisher channels.
Platforms and distribution status
The game is announced for PC, PlayStation 5, and Xbox Series X|S. A PC storefront listing is live and supports wishlisting. PlayStation and Xbox wishlists are also referenced in official game hubs.
Release window and milestone tracking
The publisher has communicated a 2026 release window. A specific date has not been announced. The teams have encouraged players to follow official sites, news posts, and store listings for milestone updates and reveal schedules.
Industry readers can expect further beats through official showcases, press posts, and direct site updates as the project moves through late production.
System requirements status
Official PC specifications have not been posted. Minimum and recommended requirements are TBA. The team has stated that trailers reflect a pre-beta build and that visual quality and performance will continue to evolve.
Advise: Wait for official specs before investing in hardware, drivers, or OS changes. Engine-level expectations should not be taken as a substitute for real game requirements.
Audio, music, and performance targets
The team has previewed an original score during official events, with the composer named in publisher communications as Nikola Kolodziejczyk. Broader soundtrack details, licensed music, spatial audio support, and in-game performance targets (for example, 60 FPS modes on consoles) are TBA.
Accessibility and localization
The studio and storefront materials indicate broad language support, including full voiceover for several languages and subtitles for many more. A final accessibility feature set has not yet been published. Colorblind modes, input remapping specifics, font scaling, and other assists are TBA.
Post launch plans and monetization
There has been no official breakdown of DLC, expansions, or monetization. The studio has not announced a live-service plan. Pricing, editions, and post-launch cadence are TBA.
Community and communications
Rebel Wolves and Bandai Namco provide updates via official news posts, game hubs, and verified social channels. Showcase streams and recap articles have presented core systems, combat, traversal, and narrative framing.
For ongoing updates, follow the game’s official website, publisher news posts, and the platform store page for new trailers and announcements.
Features and content that remain unannounced
- Detailed plot synopsis: TBA
- Full character roster and companion list: TBA
- Map size and total region count: TBA
- Multiplayer or online features: TBA
- Endgame structure and replay systems: TBA
- Pricing and editions: TBA
- Exact release date: TBA
- Final performance targets per platform: TBA
- Full accessibility feature set: TBA
- PC system requirements: TBA
Open questions for the next updates
- Protagonist deep dive: a closer look at Coen’s backstory and growth.
- First extended, uncut gameplay segment with HUD and UI visible.
- Platform confirmation on any special features or modes.
- Narrowed release window within 2026 and edition details.
- Accessibility feature set and control customization options.
Sources and further reading
- Press release: Bandai Namco’s event announcement for the January reveal stream. Press release
- Studio update: Publisher’s gameplay deep dive article and 2026 window. Studio update
- Official website: Game overview, platform wishlists, and key features. Official website
- EU site recap: Gameplay reveal recap with names, systems, and locale notes. Studio update
- Store page: Official Steam listing with language support and overview. Store page
Conclusion
The Blood of Dawnwalker is shaping up as a narrative-forward open-world RPG built around duality, time pressure, and grounded combat. The studio’s official materials present a focused vision with clear pillars: single-player, authored yet flexible storytelling, and a world reshaped by player choices.
There is still much to learn, including performance targets, final systems, and a precise date. As new information arrives, follow the official website, publisher news posts, and the store listing.