Welcome to the mystical realm of the New World, where adventurers seek fortune and fame in the untamed wilderness. In this guide, we delve deep into the enigmatic Lazarus Instrumentality Expedition, providing essential information to conquer its challenges and reap the rewards it holds. If you’ve ever wondered, “How do I get to Lazarus New World?” or “What is the gear score for Lazarus in New World?” – look no further; we are about to embark on an unforgettable journey.
Location, Entrance, and General Information
Our quest begins in the perilous north of Reekwater, where the Lazarus Instrumentality Expedition awaits. Recommended for level 60 adventurers, this is the endgame challenge you’ve been yearning for. Your goal is to raise your expertise to 600, and Lazarus is an excellent means to that end. Here you’ll find a plethora of valuable drops and the coveted Sapphire Gypsum.
To access this expedition, seek out the entrance concealed within the arch, as pictured below:
Enemy Type
Lazarus Instrumentality is populated by Ancient foes, each with unique strengths and weaknesses. To emerge victorious, be well-prepared. Strike, Lightning, and Void damage are their Achilles’ heels, so arm yourself accordingly. These foes have resilience to Slash and Fire damage. Weapons that deal Strike or Lightning damage will be your greatest allies on this perilous journey. You can enhance your damage output with Infused Ancient Coatings, though it’s wise to save them for challenging encounters. Be warned: the final boss defies categorization and is immune to extra damage or resistance.
Repeatable Quests
Upon reaching level 58, you can start receiving Expedition faction missions from Reekwater. At this time, there are no other repeatable quests for this Expedition.
Layout
Navigating Lazarus Instrumentality may seem straightforward, but challenges await. In the first major room, you’ll encounter a puzzle; our Puzzle section below will guide you through it. As you progress, you’ll meet Cilla, a non-aggressive NPC with an unusual request. Engaging Cilla spawns two packs of formidable monsters, including a mage-type mini-boss with devastating area-of-effect abilities. Dispatch these threats and advance north into the Bath Chambers.
Within the Bath Chambers you’ll encounter the Purified Azoth Pool, which must be activated to cleanse yourself. Conquer the newly spawned enemies in the room, then return to Cilla to prepare for your first boss battle. After vanquishing Cilla, use the teleporter pad on her platform to access the next section of the Expedition.
In a long room with three ground buttons, you’ll face a crucial test. Activating all three buttons simultaneously seals the room and initiates a gauntlet. For two minutes, hordes of monsters will assault you from portals in the three sections. Coordinate with your team; assign a Tank, Healer, and DPS players strategically. Upon surviving this trial, proceed through the Bath Chambers, confront two new elite adversaries, then reach the teleporter that transports you to the final boss arena.
Trash Monsters in New World Lazarus
Within Lazarus Instrumentality, you’ll encounter several Ancient foes, each with distinct characteristics:
- Archer
Ranged and predictable, Archers are dangerous if left unchecked. Prioritize them as DPS targets, and Tanks should draw other foes near the Archers for efficient area-of-effect damage. Archers can be a significant threat to Healers. - Avenger
Sword-wielding Avengers deal moderate damage and should be engaged by Tanks; they are not high-priority targets for DPS. - Defender
These ground crawlers may appear unassuming, but their damage output is substantial. Tanks should hold aggro while area-of-effect damage can eliminate them quickly. - Javelineer
Spear-wielding Javelineers are agile and lethal, capable of dealing substantial damage at range and in melee. Tanks should focus them, and DPS must eliminate them promptly, even if chasing is required. - Taskmaster
Spear-and-shield Taskmasters are remarkably resilient and can still deal significant damage. Tanks should aggro them, though they are not top priority. - Reaver
These dual-wielding swordsmen are highly mobile and can inflict considerable damage. Tanks should engage them first, and DPS should deal with them swiftly to avoid chaos.
Bosses on New World Lazarus
Prepare for two formidable bosses in Lazarus Instrumentality: Cilla and Chardis. In expeditions, you have only one chance to be revived when downed, so tread carefully and plan your strategy. Most boss rooms seal the entrance once the battle begins, granting you only two lives in the encounter.
Cilla
Cilla is a boss of dualities, shifting between physical and magical modes with distinct mechanics. Her irregular hitbox can be challenging for melee fighters.
Abilities
Physical Mode: Cilla begins the battle in this mode, accumulating a stacking damage-over-time buff. She uses the following abilities:
- Spear Throw: Cilla hurls her spear at a distant player, dealing significant damage and knockback. Avoid this attack and stay away from the arena’s edges to prevent falling into the water.
Magic Mode: Activated by player interaction with orbs, Cilla transforms. She loses her physical stacks, gains magic stacks, and uses these arcane abilities:
- Arcane Rend: Activating an orb applies a debuff to nearby players, increasing their vulnerability to Arcane damage.
- Staff Shot: Cilla fires a series of magical staff shots at a player. Dodge these shots, as their cumulative damage can be deadly.
- Arcane Orbs: Floating orbs appear, causing damage and rooting those who traverse them. Avoid these orbs, as combining them with other abilities can be lethal.
- Arcane Bombs: After a brief delay, Cilla summons arcane bombs on each player. The bombs’ area-of-effect is indicated by a surrounding circle. Evade these explosive threats.
- Arcane Wave: Cilla slashes her spear sideways, releasing a rolling wave of arcane damage. Dodge this attack.
- Orb Charge: Cilla charges forward, leaving a trail of Arcane Orbs in her wake.
Strategy
Coordination is essential. The Tank should position themself in front of Cilla immediately to hold aggro. Melee DPS should engage from the rear, while ranged DPS and the Healer should spread out near the small circles on the ground where orbs spawn.
Cilla’s damage output escalates as her stacks increase, so activating the first orb promptly is vital. She will accumulate roughly ten physical stacks by the time the first orb spawns, making her attacks devastating. Reserve Tank and Healer cooldowns for this phase.
After triggering the first orb, Cilla may continue attacking briefly before rushing to the orb, losing physical stacks, gaining a magic stack, and transitioning to magic mode. While she uses her full array of magical abilities, the team should congregate on one side of the room to handle incoming threats. Beware Arcane Bombs, and be prepared to dodge or block, especially after their explosion.
Once familiar with Cilla’s abilities, the fight becomes a test of avoiding damage, activating orbs before her stacks exceed ten, and maximizing your damage output.
Chardis
Chardis is the final boss of the Expedition, a unique entity that lacks vulnerability to any particular damage type. This colossal golem or statue must be faced head-on.
Abilities
Chardis’s abilities are straightforward but powerful:
- Hand Attacks: Chardis slams his hands onto the platform and sweeps his arms in various patterns.
- Purifying Laser: Chardis fires a laser at a player, which persists until the player redirects the beam through a floating orb or is defeated.
- Purification Field: Chardis’s laser targets the platform, disabling one of the orb pillars and inflicting damage over time in that area.
Strategy
The encounter with Chardis is essentially a DPS race. At the outset, two orbs are surrounded by energy shields on each side of Chardis. Destroy the shields and acquire an orb by running through it, then place it on one of the two designated circles on the ground. This readies the orb for use during the laser attack. Usually you will only need the right-side orb and circle because the left side will be destroyed at 66% health.
When Chardis fires the laser at a player, that player must quickly guide the beam through one of the prepared orbs to make Chardis temporarily vulnerable, allowing heavy damage. At 66% health he destroys the left-side orb circle, creating a hazardous damage area. Continue DPS and avoid hand attacks until he reaches 33%, when he destroys the right-side circle, increasing the dangerous area further. It becomes a race to defeat Chardis before he recommences his laser attack, as there are no more orbs to interrupt it.
The afflicted player must survive the laser phase using potions and abilities while dealing damage. Healers may need mana potions during this phase to maintain their abilities. Because Chardis’s damage output is relatively low, the group should prioritize dodging. Consider having your Healer contribute damage with a skill like Void Blade. At the start of the battle, destroy both orbs and have team members grab each one. Place one orb immediately on the left side, then focus on damaging the boss until the laser phase.
Puzzles in New World Lazarus
Lazarus Instrumentality contains one significant puzzle, encountered in the first major room.
Portal Glyph Puzzle
As you approach the puzzle, monsters will spawn just outside a portal door. Foes will continue to emerge from this portal and another closed portal on the left wall. In the middle of the room is a circle on the floor with six smaller circles around it, each assigned a randomly generated glyph.
Above the portal doors you’ll see circles either displaying glyphs or remaining blank. Stepping on these glyphs attempts to lock them in, either matching the glyph above the gate or spawning more foes if unsuccessful. Be cautious not to unintentionally stand on glyphs until your group is ready to face additional enemies.
For this puzzle, the Tank should aggro the pack and position them against the portal wall. Melee DPS should engage these monsters near the portal to prevent them from wandering. Ranged DPS and the Healer should maintain distance and avoid standing on the central glyphs. Briefly crossing a glyph is acceptable, but extended contact can be problematic.
Once the initial enemy group is vanquished, have one team member stand on the matching glyph. White rings will gradually form on the small circle until the glyph locks in, summoning the next wave. After locking in the third glyph on the right portal, it will close and the left portal will open, releasing another set of foes.
Loot Drops
Lazarus Instrumentality promises bountiful rewards for daring adventurers, with loot tailored for endgame players. Named items with a gear score of 590 can be upgraded to 600. The Spectral Dust and Metallic Boneweave you acquire here will allow you to craft powerful armor and weapons with preset attributes, streamlining your crafting process.
Prepare to discover the following treasures:
- Will of the Ancients
- Divine Devotion
- Sol
- Final Respite
- Archaeologist’s Armored Flintlock
- Ancient Intentions
- Cold Claw
- Parry
- Voidsword
- Curiosity, Greed
- Smooth Bone Ring
- Frostgrasp
- Lazarus Bow
- Black metal Stud
- weaponmaster’s Chosen
- Featherweight Ring
- The Chain of Zane
- Hoop of The Cursed Son
- Enchanted Earring
- Guardian’s Ire
- Fury
- Lazarus Bow
- Spectral Dust
- Metallic Boneweave
Heartrune in New World Lazarus
Heartrunes are coveted treasures that can be acquired by completing an Expedition. The final boss has a high chance of dropping the Minor version, which can then be upgraded into its legendary variant.
Minor Heartrune of Stoneform
Prepare yourself, adventurer: New World Lazarus holds many secrets and treasures that await brave souls like you. As you venture forth into this Expedition, remember the knowledge you’ve gained here, and may your journey be both prosperous and victorious.
