This MoP Enchanting 1-600 guide takes you from 1 to 600 fast. These materials fuel strong enchants for raids, dungeons, and PvP. Demand remains steady because every new item needs an enchant. Selling scrolls on vellum creates passive gold while you level the skill.
This page covers MoP Enchanting 1-600 with safe trainer recipes and profitable scroll sales. You get faster and cheaper routes with clear material estimates. The plan avoids waste and keeps the gold per skill point low.
You will learn how to disenchant the right items, how to convert between materials, and how to sell byproducts. The route is friendly for beginners and returning veterans. It also suits economy players who want predictable costs.
If you prefer a hands-off approach, a leveling service can save time and deliver predictable results. The guide stands on its own; using a service is optional.
MoP Enchanting 1-600: why choose Enchanting
Enchanting adds permanent bonuses to weapons, cloaks, bracers, boots, and other slots. These bonuses raise damage, healing, and defense. In MoP Classic the demand is stable across leveling alts, fresh level-capped characters, and raiders.
Enchanting pairs well with Tailoring. Cloth greens are easy to craft and disenchant into valuable dust and essences. It also pairs well with Blacksmithing and Leatherworking because crafted greens can be produced in batches and then disenchanted for profit and for your own leveling mats.
In PvE, weapon enchants are a major upgrade. In PvP, weapon and cloak choices help players reach stat goals or gain defensive power. Scrolls let buyers apply enchants anywhere, keeping sales flowing every day.
The profession also enables material conversions. You can turn dust into essence and essence into shards. During MoP you can transform Ethereal Shards into Sha Crystals when the price ratio makes sense. These conversions help you control costs and protect profit.
MoP Enchanting 1-600 materials (full path)
Quantities below include a small buffer. Your exact counts will vary with proc rates on yellow and green recipes. Buy in bulk during off hours for cheaper prices. Farm dungeons and target zones for a steady stream of greens and blues.
Vanilla 1 to 300
- Strange Dust, 220 to 260 — early craft fuel from low level greens
- Lesser Magic Essence, 20 to 30 — convert when needed
- Greater Magic Essence, 5 to 10 — rod and conversions
- Soul Dust, 90 to 120 — mid range chest and bracer steps
- Vision Dust, 140 to 170 — mid range bracer and cloak steps
- Dream Dust, 60 to 80 — late mid range boots and chest
- Greater Eternal Essence, 20 to 30 — late vanilla cloaks and conversions
- Illusion Dust, 160 to 200 — final vanilla push
- Shards mixed, 25 to 40 — small and large as needed for late vanilla steps
Outland 300 to 350
- Arcane Dust, 220 to 260 — main source for bracers, gloves, cloaks
- Lesser Planar Essence, 30 to 40 — early steps
- Greater Planar Essence, 10 to 15 — convert if cheaper
- Prismatic Shards mixed, 10 to 15 — optional
Northrend 350 to 425
- Infinite Dust, 250 to 300 — main source for most steps
- Lesser Cosmic Essence, 35 to 45 — chest and glove steps
- Greater Cosmic Essence, 10 to 15 — bracer steps
- Dream Shard, 20 to 30 — weapon steps
Cataclysm 425 to 500
- Hypnotic Dust, 260 to 320 — main source
- Lesser Celestial Essence, 40 to 60 — boots and gloves
- Greater Celestial Essence, 10 to 20 — chest step
- Heavenly Shards mixed, 20 to 30 — cloak step
- Maelstrom Crystal, 2 to 6 — optional for value flips
Mists of Pandaria 500 to 600
- Spirit Dust, 350 to 420 — bracer and cloak steps
- Mysterious Essence, 70 to 100 — cloak, boots, and gloves
- Ethereal Shard, 25 to 40 — weapon steps
- Sha Crystal, 10 to 20 — final weapon steps or conversion goal
- Enchanting Vellum, 60 to 100 — store and sell enchants as scrolls
MoP Enchanting 1-600: material shopping tips
- Post a buy threshold for each dust and essence and wait for underpriced stacks.
- Convert only when the math lowers your cost per skill point.
- Buy vellum in bulk from the vendor to avoid extra trips.
- Farm dungeons that align with each era to gather extra blues for shard supply.
These buying strategies are tuned specifically for MoP Enchanting 1-600 to keep your cost per point low.
MoP Enchanting 1-600 leveling routes
Each subpart lists a fast route and a cheaper route. The fast route favors orange recipes and fewer crafts. The cheaper route stretches yellow or green ranges when they are cost effective.
Vanilla range 1 to 300
Overview. Focus on dust-only recipes early. Upgrade rods as you move through the eras. Disenchant every green you loot. Buy cloth greens in bulk when cheap. Make these rods during the journey:
- Runed Copper Rod, make at level 1, one time
- Runed Silver Rod, prepare around level 100, one time
- Runed Golden Rod, prepare around level 150, one time
- Runed Truesilver Rod, prepare around level 200, one time
- Runed Arcanite Rod, prepare around level 250, one time
Vanilla faster route 1 to 300
- Enchant Bracer Minor Health, craft 1→20, 20–25 crafts, Strange Dust only
- Enchant Chest Minor Health, 20→50, 40–50 crafts, Strange Dust only
- Enchant Bracer Minor Stamina, 50→75, 25–30 crafts, Strange Dust only
- Enchant Bracer Lesser Stamina, 75→105, 30–35 crafts, Strange Dust only
- Enchant Boots Minor Stamina, 105→120, 10–15 crafts, Strange Dust only
- Enchant Chest Health, 120→155, 30–40 crafts, Soul Dust only
- Enchant Bracer Lesser Strength, 155→165, 10–12 crafts, Soul Dust
- Enchant Bracer Strength, 165→185, 15–20 crafts, Vision Dust
- Enchant Cloak Greater Defense, 185→200, 10–15 crafts, Vision Dust
- Enchant Boots Stamina, 200→220, 15–20 crafts, Dream Dust
- Enchant Chest Major Health, 220→240, 15–20 crafts, Dream Dust
- Enchant Bracer Greater Stamina, 240→265, 20–25 crafts, Illusion Dust
- Enchant Boots Greater Stamina, 265→290, 20–25 crafts, Illusion Dust
- Enchant Cloak Superior Defense, 290→300, 8–10 crafts, Illusion Dust + Greater Eternal Essence
Vanilla cheaper route 1 to 300
- Enchant Bracer Minor Health, 1→20, Strange Dust only
- Enchant Chest Minor Mana, 20→50, Strange Dust only
- Enchant Bracer Minor Stamina, 50→80, Strange Dust only
- Enchant Chest Health, 80→120, Soul Dust only
- Enchant Shield Stamina, 120→150, Soul Dust only
- Enchant Cloak Defense, 150→180, Vision Dust only
- Enchant Gloves Agility, 180→200, Vision Dust only
- Enchant Boots Stamina, 200→225, Dream Dust only
- Enchant Chest Greater Health, 225→245, Dream Dust only
- Enchant Bracer Greater Spirit/Strength, 245→265, Illusion Dust only
- Enchant Cloak Superior Defense, 265→300, Illusion Dust + Greater Eternal Essence
Outland faster route 300 to 350
- Enchant Bracer Assault, 300→315, 15–18 crafts, Arcane Dust
- Enchant Gloves Assault, 315→325, 10–12 crafts, Arcane Dust + Lesser Planar Essence
- Enchant Shield Major Stamina, 325→335, 10–12 crafts, Arcane Dust + Greater Planar Essence
- Enchant Cloak Major Armor, 335→345, 10–12 crafts, Arcane Dust
- Enchant Boots Dexterity, 345→350, 5–7 crafts, Arcane Dust
Outland cheaper route 300 to 350
- Enchant Bracer Brawn, 300→320, Arcane Dust
- Enchant Chest Major Stamina/Spirit, 320→335, Arcane Dust
- Enchant Cloak Major Armor, 335→350, Arcane Dust
Northrend faster route 350 to 425
- Enchant Bracer Striking, 350→360, 8–10 crafts, Infinite Dust
- Enchant Cloak Speed, 360→375, 12–15 crafts, Infinite Dust
- Enchant Boots Greater Assault, 375→385, 8–10 crafts, Infinite Dust
- Enchant Chest Super Stats, 385→395, 8–10 crafts, Infinite Dust + Lesser Cosmic Essence
- Enchant Bracer Greater Stats, 395→405, 8–10 crafts, Infinite Dust + Greater Cosmic Essence
- Enchant Gloves Precision, 405→415, 8–10 crafts, Infinite Dust + Lesser Cosmic Essence
- Enchant Weapon Exceptional variant, 415→425, 6–8 crafts, Infinite Dust + Dream Shard
Northrend cheaper route 350 to 425
- Enchant Cloak Speed, 350→380, Infinite Dust
- Enchant Chest Super Stats, 380→405, Infinite Dust + Lesser Cosmic Essence
- Enchant Bracer Expertise/Greater Stats, 405→420, Infinite Dust + Cosmic Essence
- Enchant Gloves Precision, 420→425, Infinite Dust + Lesser Cosmic Essence
Cataclysm faster route 425 to 500
- Enchant Cloak Protection, 425→440, 12–15 crafts, Hypnotic Dust
- Enchant Boots Haste, 440→455, 12–15 crafts, Hypnotic Dust + Lesser Celestial Essence
- Enchant Bracer Critical Strike, 455→465, 8–10 crafts, Hypnotic Dust
- Enchant Chest Mighty Stats, 465→475, 8–10 crafts, Hypnotic Dust + Greater Celestial Essence
- Enchant Gloves Mastery, 475→490, 12–15 crafts, Hypnotic Dust + Lesser Celestial Essence
- Enchant Cloak Greater Protection, 490→500, 6–8 crafts, Hypnotic Dust + Heavenly Shard
Cataclysm cheaper route 425 to 500
- Enchant Cloak Protection, 425→455, Hypnotic Dust
- Enchant Boots Haste, 455→480, Hypnotic Dust + Lesser Celestial Essence
- Enchant Bracer Critical Strike, 480→500, Hypnotic Dust (when cheap)
MoP range 500 to 600
Overview. MoP offers Spirit Dust, Mysterious Essence, Ethereal Shard, and Sha Crystal. Many recipes come from the trainer. High-end weapon formulas are world drops and raid trash drops across Pandaria. Conversions help balance stock. Following this route keeps MoP Enchanting 1-600 efficient by balancing Dust, Essence, Shards, and Crystals.
Important: If a recipe turns yellow or green, keep going until skill gains slow and then move on. Counts below assume average skill rates.
MoP faster route 500 to 600
- Enchant Bracer Mastery, 500→525, 20–25 crafts, Spirit Dust
- Enchant Bracer Major Dodge/Major Strength, 525→540, 12–15 crafts, Spirit Dust
- Enchant Cloak Accuracy, 540→550, 8–10 crafts, Spirit Dust + Mysterious Essence
- Enchant Boots Greater Haste, 550→565, 10–12 crafts, Mysterious Essence + Spirit Dust
- Enchant Weapon Windsong, 565→575, 6–8 crafts, Mysterious Essence + Ethereal Shard
- Enchant Weapon River Song/Colossus/Elemental Force, 575→590, 6–8 crafts, Ethereal Shard + Mysterious Essence
- Enchant Weapon Jade Spirit or Dancing Steel, 590→600, 4–6 crafts, Sha Crystal (or shard→crystal conversion)
MoP cheaper route 500 to 600
- Enchant Bracer Mastery, 500→535, extend yellow, Spirit Dust
- Enchant Cloak Accuracy, 535→550, Spirit Dust + Mysterious Essence
- Enchant Gloves Superior Mastery, 550→565, Mysterious Essence
- Enchant Boots Greater Haste, 565→580, Mysterious Essence (+Dust)
- Enchant Weapon Windsong, 580→595, Mysterious Essence + Ethereal Shard
- Enchant Weapon River Song/Colossus, 595→600, Ethereal Shard; add Sha Crystal only if conversion is favorable
High end MoP enchanting recipes and safe sources
These sources are written to be universal across realms. They are world drops from Pandaria zones and raid trash. Scroll down to the farming notes for fast routes.
- Formula Enchant Weapon Jade Spirit — world drop in all Pandaria zones and on raid trash/early bosses; good farms: Vale mogu ruins, Townlong mantid, Dread Wastes kypari.
- Formula Enchant Weapon Dancing Steel — world drop; farms: Valley of the Four Winds virmen/hozen loops, Kun-Lai yaungol camps.
- Formula Enchant Weapon River Song — world drop; farms: Dread Wastes hives, Townlong mantid near the wall.
- Formula Enchant Weapon Colossus — world drop; farms: Kun-Lai yaungol fire camps, Vale mogu patrols.
- Weapon Windsong — trainer recipe (Vale).
- Weapon Elemental Force — trainer recipe (Vale).
- Boots Greater Haste — trainer recipe (Pandaria).
- Gloves Superior Mastery — trainer recipe (Pandaria).
- Bracer Mastery/Major Strength/Major Dodge — trainer recipes (Pandaria).
- Sha Crystal and Ethereal Shard conversions — learned at appropriate MoP skill.
Raid trash and boss notes for formulas
Mogu’shan Vaults, Heart of Fear, Terrace of Endless Spring can drop the four weapon formulas from trash and early bosses.
Common strategy: clear first halls for trash, reset, repeat with a small group. World bosses are not required. Safest universal line: world drops + raid trash drops.
Open world farm loops for formulas and greens
- Vale of Eternal Blossoms — mogu ruins (north/west): high density, fast respawns, steady greens → Spirit Dust.
- Dread Wastes — kypari hives near Zan/around Klaxxi: many pulls per hour.
- Townlong Steppes — mantid/yaungol along the Serpent Spine: long loops, little downtime.
- Kun-Lai Summit — southern yaungol (Incomplete: max_output_tokens)
